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Tanbii

UX/UI Intern | May 2024 - September 2024

Tanbii is a mobile game that educates and incentivize players to adopt low-carbon lifestyles. By tracking and gamifying real-world actions like walking or recycling, Tanbii rewards players with in-game tokens. These tokens can be used to purchase in-game items or real-world products. It even contributes to tree planting initiatives by partnering with various brands.

During the internship, my team and I iterated on numerous design projects to expand and enhance Tanbii's gameplay. We designed assets and user interfaces, conducted market research, and pitched the placement of advertisement triggers.

Client:

  • Tanbii

Team:

  • Bradley Diep

  • Tara Farzin

  • Isaac Koentopp

My Role:

  • UX/UI Design

  • UX Research

Tools:

  • Adobe Photoshop

  • Clip Studio Paint

  • Google Workspace

Visual & Concept Designs

Weather Effect Designs

For one of the projects, my team and I were tasked to conceptualize different weather scenes and how they would look on the game's overworld map.

Sunny

Cloudy

Rainy

Snowy

Blizzard

Heatwave

Bug Encounter Designs

The trees in Tanbii have very little interactivity with users. In the game, users could only just water trees and collect resources from them. My team and I were tasked to make tree gameplay more engaging, and we thought that the addition of bugs could deliver.​​

Finding Bugs

At certain intervals in-game, a mystery bug icon will appear on a tree. A tree with this icon will indicate whether a tree has a good bug or a bad bug.

By interacting with the tree, players enter a little microgame in which users will use their finger to control a magnifying glass to inspect the tree for bugs.

Good Bugs

If players encounter a good bug, the good bug will benefit the tree and stay there for 1 day. Once players press "Confirm", they exit the screen and the good bug that was encountered will appear on the tree. There will be a time limit on the tree showing how long the bug will stay.

There will be a time limit on the tree showing how long the bug will stay and multiple good bugs of the same kind will crawl around the tree.

Bad Bugs

If players encounter a bad bug, it will reduce the tree’s health bar by 10% every 1 hour the player is in-game.​ Failing to exterminate bad bugs within a certain time limit will cause the tree to eventually die out. The time limit depends on the tree’s health. However, they have a chance to get rid of them with bug extermination methods.

Like good bugs, bad bugs will crawl around the tree. The difference is that the tree they're affecting takes damage and the tree's HP is reduced. The tree also has a more nasty-looking green.

Companion Designs

Another gameplay idea that we thought would make trees more interactive is the introduction of companions. Companions are little creatures that reside in different types in trees. By feeding them, companions can accompany players and potentially assist them with certain tasks. 

Taking a Companion

  1. The player encounters a tree with a companion and interacts with it.

  2. The player has the option to take the companion with them if they have the necessary materials.

  3. The player has acquired the companion.

Removing a Companion

  1. The player has a companion with them that they want to remove.

  2. The player has the option to remove their current companion without using any materials.

  3. The companion has returned to its tree and won't accompany the player unless it is given the necessary materials again.

Swapping a Companion

  1. The player wants to replace their current companion (squirrel) with a new one (woodpecker).

  2. With the necessary materials, the player can swap companions.

  3. A brief second image will show the player feeding the new companion.

  4. The new companion (woodpecker) accompanies the player and the old companion (squirrel) goes back to its tree.

Market Research

Our market research projects involved competitor analyses and investor research.

 

For the competitor analyses, we looked into 2 Web3 games: Sunflower Land and Pixels. In our research we were able to identify their unique selling points, gameplay mechanics, monetization methods, and community-building strategies.

For the investor research, we examined 30 potential companies that would invest in Tanbii. In our research we identified their investment focus, list of portfolio companies, and recent deals.

Advertisement Trigger Designs

Within Tanbii, there are multiple areas where players can watch an ad. My task was to conceptualize new ideas on where to place and design ads. The goal was to create seamless integration of ads that could enhance the user experience without being frustrating.

Design Requirements:

  • Seamless Integration: Ads should not interfere with the core gameplay.

  • Clear Communication: Inform players when they are about to see an ad, especially interstitial and rewarded video ads.

  • Reward Transparency: Clearly state the rewards for watching a rewarded video ad.

  • Skip Options: Allow users to skip interstitial ads after 5 seconds. Rewarded video ads should not be skippable but should be clearly marked as optional.

Banner Ads

Banner ads will be placed on screens that have little activity such as menu screens and areas where players can buy or sell items. Tapping on a banner ad will take players to the Google Play Store or Apple Store.

Community Tab

While a community tab doesn't exist in the game, my team and I thought that placing a banner ad here would be a welcome addition.

The community tab will have 4 sections:

  • All: shows all articles in the community tab in order of latest to oldest

  • Events: announces special in-game events

  • News: news related to Tanbii updates and their blog posts

  • Eco Tips: sharing ways to help the environment

There will also be a section at the bottom of the community tab that shows all of Tanbii's social media.

3D Printer Station Ads

At the 3D Printer Station, players can use sticks as currency to get weapons. However, by placing an ad on this screen, players can roll weapons for free by watching an ad. Players can watch a total of 3 ads before the ad button disappears for the day.

Type of Ad: Video Ad

Occurrence: 3 times a day

Before Ad

After Ad

2 More Chances

1 More Chance

Button Disappears

Battle Restart Ads

When a player loses, they can restart a battle without spending a water drop by watching an ad.

Type of Ad: Video Ad

Occurrence: Once per battle

Before Ad

After Ad

Double Battle Rewards Ads

When a player completes a level, they have an option to double their battle rewards by watching an ad.

Type of Ad: Video Ad

Occurrence: After Completing a Level

Before Ad

After Ad

Level Completion Ads

When a player completes a level, an interstitial ad will appear and the player will return to the map when the ad is over.

Type of Ad: Interstitial Ad

Occurrence: After completing 3 levels 

Before Ad

After Ad

Checkpoint Ads

After a player clears a wave of enemies within a level, an interstitial ad will play when “Confirm” is tapped. When the ad is skipped or played fully, the player will be at the next section of the level.

Type of Ad: Interstitial Ad

Occurrence: After completing 3 battles within a level

Before Ad

After Ad

Card Boost Ads

After finishing a battle within a level, players will have the opportunity to watch an ad to boost their card effects to be used for the next battle.

Type of Ad: Video Ad

Occurrence: 25% chance of appearing between battles  

Before Ad

After Ad

Free Gold Ads

If players tap the ad button below the gold counter and watch an ad, players will be rewarded with 1000 gold. ​

Type of Ad: Video Ad

Occurrence: Every 5 hours

Before Ad

After Ad

Double Sign-In Bonus Ads

When users sign into the game, they are prompted whether they want to watch an ad to double their rewards for that day. After watching ad ad, the box showing the current day will be outlined in purple. Not watching an ad will just give players their normal daily bonus.

Type of Ad: Video Ad

Occurrence: Tuesday, Thursday, Saturday (Only on days that reward gold)

Before Ad

After Ad

Billboard Ads

Billboard ads will be scattered across each Tanbii island in various locations and are permanent. Approaching a billboard will make a pop-up ad appear and players can still exit the ad whenever they please.

 

Tapping the “Play Now” button during an ad will lead the player to the Google Play Store or Apple Store.​

Type of Ad: Interstitial Ad or Video Ad

Occurrence: Permanent

Before Ad

After Ad

Reflection

My internship at Tanbii taught me the importance of iteration when it comes to creating a product. To keep the game engaging with innovative ideas for the future, researching competitors and creating new designs was necessary. Conducting market research improved my analytical skills by allowing me to translate my findings into actionable insights. Identifying modern trends and competitor strategies helps keep the game up-to-date with the market. 

 

By designing interfaces, I realized that it requires a balance of functionality and aesthetics. While I was eager to create assets and interfaces for the game, I really had to think about if they aligned with project goals and the game's context. Months of designing pushed me to think critically about integrating gameplay elements because they may disrupt the user experience.

Most importantly, I learned how to collaborate with my team and supervisors on actual UX projects. It was my first time working in a formal setting and it was a valuable learning experience. Working at Tanbii taught me the importance of different perspectives and feedback, which is crucial to making a successful game that players will enjoy.

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