Front-End Design Challenges
Through Frontend Mentor, I've been taking on various front-end challenges to improve my coding and design skills. Feel free to check out the live sites and view my code for each challenge in my GitHub repository.
Front-End Development Projects
During my time at California State University, Fullerton, I've worked on good amount of computer science projects that really tested my coding skills. I've showcased a couple of my favorite projects that I've worked on.
Burger Bistro
March 2023 - April 2023
Burger Bistro DX (or Burger Bistro Deluxe) is a personal project based on a group project that I worked on in college. The initial Burger Bistro was made using C++ but my group and I found it difficult to make a user interface with it. Burger Bistro DX is a fictional restaurant with features that any other fast food restaurant has, but the catch is that this restaurant has a deluxe menu rather than a dollar menu. The original Burger Bistro was incomplete because of the lack of coding knowledge and time. Now it’s completed using HTML, CSS, and Javascript. All images in this project are drawn by me.

Hungry Helpers
January 2022 - May 2022
Hungry Helpers is a group project that I worked on and it’s a food planner web application that allows users to plan their meals. This project utilizes React to run the project application. It also uses HTML, CSS, Javascript, and SQL. I worked on the front-end by creating a clickable calendar where clicking on a date would present the user with a modal. Users can use that modal to plan out the meals they have throughout the day. They can input their meal, the time to eat their meal, and the time to be notified of when to eat their meal.

Space Invaders
January 2022 - March 2022
This was a project that I did for my game design class and it’s a recreation of the classic game, Space Invaders, in Python. Using the functions of the Pygame package in Python, I had to adjust the ship, alien, and laser functionalities to make the game feel balanced. I also had to stylize the game by adding sounds and created unique sprites using the sprite editor, Piskel.
