top of page

Mathbot

January 2025 - Present

I plan to design an educational mobile game that helps kids learn how to do math. With M.O.N.A the math robot, kids will learn how to do the basics of arithmetic through tutorials, challenges, and other math based games.

 

A lot of my past experiences led me into creating this project. When I used to work as a coding tutor, I was intrigued by how much kids spent their time looking at a screen and how they mainly just wanted to play games when placed in front of one. In these modern times, it is inevitable after all as a lot of things are transitioning onto a digital platform. When I worked with students, most of them didn’t really want to do any coding and just wanted to play, which is natural for them. I wouldn’t want to do coding after a long day at school either. With my obsession with games and my tutoring past, I came up with a fun idea to create an educational math game for kids. It could keep them engaged in learning while also having fun.

Team:

  • Solo Project

My Role:

  • UX/UI Design

  • UX Research

Tools:

  • Figma

  • FigJam

  • Adobe Illustrator

  • Google Workspace

User Research

Problem

How do we design a mobile game app that makes learning math engaging and exciting?

  • Difficult to balance entertainment and learning

  • Children have short attention spans so it's important to maintain interest

Goal

What do we accomplish through this project?

  • Create and foster a positive learning environment that facilitates their growth and cognitive skills

  • Make gameplay engaging to make the learning experience more memorable and enjoyable

Pain Points

  • Balancing Education and Entertainment: Simply adding game elements to educational content doesn't guarantee engagement. The learning must be integrated seamlessly into the gameplay.

  • Effectiveness: The game must accurately reflect and reinforce the intended educational outcomes.

  • Demonstrating Value: Overcoming skepticism about the effectiveness of game-based learning can be difficult.

User Personas

User Flows

Early Designs

Mathbot App Icon

mathbot_logo.png

Mascot (M.O.N.A)

In-Game Backgrounds 

Mid-Fidelity Wireframes & Prototypes

Introduction

In the Introduction section, players enter the game for the first time and encounter the game's guide, M.O.N.A. After being briefly introduced to one another, the player gets to customize their own robot to play as.

Addition Game

In this section, players will navigate the game's main menu to play an addition challenge. After playing the challenge, the results will be displayed.

High-Fidelity Prototypes

Introduction

Mathbot-Intro.gif

Addition Game

Mathbot-Addition.gif

Usability Studies  (WIP)

bottom of page